Poison
Negate Poison +10 Weakens the effects of Deadly Poison and completely prevents lesser Poisons.
Double Poison -10 Doubles the damage received from Poison.
Paralysis
Negate Paralysis +10 Prevents Paralysis.
Double Paralysis -10 Doubles the duration of Paralysis.
Sleep
Negate Sleep +10 Prevents Sleep.
Double Sleep -10 Doubles the duration of Sleep.
Stun
Negate Stun +15 Prevents Stun.
Halve Stun +10 Reduces the likelihood of being Stunned by 50%.
Double Stun -10 Makes it harder to recover from being Stunned.
Hearing
HG Earplugs +15 Negates the effects of all large monsters' roars.
Earplugs +10 Negates the effects of some large monsters' roars.
Wind Res
Windproof (Hi) +15 Negates Wind Pressure from almost all monsters.
Windproof (Lo) +10 Lessens almost all Wind Pressure.
Tremor Res
Tremor Res +10 Prevents staggering from tremors created by large monsters.
Bind Res
Negate Bind +10 Negates the effects of Bind statuses such as Snowman and bubbles that impede movement.
Heat Res
Heat Cancel +10 Negates the damage incurred from heat and lava.
Heat Surge -10 Increases the amount of Health lost due to heat.
Cold Res
Cold Cancel +10 Negates all cold.
Cold Surge -10 Increases the speed at which your maximum Stamina depletes from cold.
ColdBlooded
Polar Hunter +10 Powers you up in the cold. If you drink a Cool Drink...
HotBlooded
Tropic Hunter +10 Powers you up in the heat. If you drink a Hot Drink...
Anti-Theft
Anti-Theft +10 Prevents item theft.
Def Lock
Iron Skin +10 Negates the effects of Defense Down.
Frenzy Res
Antivirus +10 Makes it harder to become Frenzied and enhances recovery.
Biology
Bio Master +15 Increases Dung Bomb efficacy, prevents Stench and Blastblight, and delays Virus onset.
Bio Researcher +10 Increases Dung Bomb efficacy, and prevents Stench and Blastblight.
Bleeding
Negate Bleeding +10 Prevents Bleeding.
Double Bleeding -10 Doubles the damage received from Bleeding.
Attack
Attack Up (L) +20 Greatly increases Attack.
Attack Up (M) +15 Increases Attack.
Attack Up (S) +10 Slightly increases Attack.
Attack Down (S) -10 Slightly decreases Attack.
Attack Down (M) -15 Decreases Attack.
Attack Down (L) -20 Greatly decreases Attack.
Defense
Defense Up (L) +20 Greatly increases Defense.
Defense Up (M) +15 Increases Defense.
Defense Up (S) +10 Slightly increases Defense.
Defense Down (S) -10 Slightly decreases Defense.
Defense Down (M) -15 Decreases Defense.
Defense Down (L) -20 Greatly decreases Defense.
Health
Health +50 +15 Increases maximum Health by 50.
Health +20 +10 Increases maximum Health by 20.
Health -10 -10 Decreases maximum Health by 10.
Health -30 -15 Decreases maximum Health by 30.
Fire Res
Fire Res +20 +15 Increases Fire Resistance by 20.
Fire Res +15 +10 Increases Fire Resistance by 15.
Fire Res -20 -10 Decreases Fire Resistance by 20.
Water Res
Water Res +20 +15 Increases Water Resistance by 20.
Water Res +15 +10 Increases Water Resistance by 15.
Water Res -20 -10 Decreases Water Resistance by 20.
Thunder Res
Thunder Res +20 +15 Increases Thunder Resistance by 20.
Thunder Res +15 +10 Increases Thunder Resistance by 15.
Thunder Res -20 -10 Decreases Thunder Resistance by 20.
Ice Res
Ice Res +20 +15 Increases Ice Resistance by 20.
Ice Res +15 +10 Increases Ice Resistance by 15.
Ice Res -20 -10 Decreases Ice Resistance by 20.
Dragon Res
Dragon Res +20 +15 Increases Dragon Resistance by 20.
Dragon Res +15 +10 Increases Dragon Resistance by 15.
Dragon Res -20 -10 Decreases Dragon Resistance by 20.
Blight Res
Blightproof +10 Negates all elemental blights (Fire, Water, Thunder, Ice, and Dragon).
Fire Atk
Fire Atk +2 +15 Greatly increases the power of Fire attacks and Flaming shots (Flaming S).
Fire Atk +1 +10 Increases the power of Fire attacks and Flaming shots (Flaming S).
Fire Atk Down -10 Decreases the power of Fire attacks and Flaming shots (Flaming S).
Water Atk
Water Atk +2 +15 Greatly increases the power of Water attacks and Water shots (Water S).
Water Atk +1 +10 Increases the power of Water attacks and Water shots (Water S).
Water Atk Down -10 Decreases the power of Water attacks and Water shots (Water S).
Thunder Atk
Thunder Atk +2 +15 Greatly increases the power of Thunder attacks and Thunder shots (Thunder S).
Thunder Atk +1 +10 Increases the power of Thunder attacks and Thunder shots (Thunder S).
Thunder Atk Down -10 Decreases the power of Thunder attacks and Thunder shots (Thunder S).
Ice Atk
Ice Atk +2 +15 Greatly increases the power of Ice attacks and Freeze shots (Freeze S).
Ice Atk +1 +10 Increases the power of Ice attacks and Freeze shots (Freeze S).
Ice Atk Down -10 Decreases the power of Ice attacks and Freeze shots (Freeze S).
Dragon Atk
Dragon Atk +2 +15 Greatly increases the power of Dragon attacks and Dragon shots (Dragon S).
Dragon Atk +1 +10 Increases the power of Dragon attacks and Dragon shots (Dragon S).
Dragon Atk Down -10 Decreases the power of Dragon attacks and Dragon shots (Dragon S).
Elemental
Element Atk Up +10 Increases the power of elemental attacks.
Element Atk Down -10 Decreases the power of elemental attacks.
Status
Status Atk +2 +15 Increases the potency of abnormal status attacks.
Status Atk +1 +10 Slightly increases the potency of abnormal status attacks.
Status Atk Down -10 Decreases the potency of abnormal status attacks.
Sharpener
Speed Sharpening +10 Speeds up weapon sharpening.
Slow Sharpening -10 Slows down weapon sharpening.
Handicraft
Sharpness +2 +15 Increases the length of your weapon's Sharpness Gauge.
Sharpness +1 +10 Slightly increases the length of your weapon's Sharpness Gauge.
Sharpness
Razor Sharp +10 Halves the rate at which your weapon loses Sharpness.
Blunt Edge -10 Doubles the rate at which your weapon loses Sharpness.
Fencing
Mind's Eye +10 Prevents your attacks from being deflected.
Blind Eye -10 Causes your attacks to be deflected more easily.
Grinder
Heavy Polish +10 Use a whetstone to polish a weapon and briefly increase its strength.
Blunt
Bludgeoner +10 Increases Attack based on how low the Sharpness of your weapon is.
Crit Draw
Critical Draw +10 Increases Affinity for all draw attacks by 100%.
Punish Draw
Punishing Draw +10 Can Stun monsters with draw attacks from cutting weapons, and slightly increases Attack.
Sheathing
Quick Sheath +10 Increases weapon-sheathing speed.
Sheathe Sharpen
Challenge Sheath +10 Sheathing when a monster is enraged gives a chance to sharpen your weapon.
Bladescale
Bladescale Hone +10 Dodging while weapon is drawn will have various special effects. Improves C.Range Coating for bows.
Reload Spd
Reload Speed +3 +20 Greatly speeds up Bowgun reloading, and auto-loads Bow coatings.
Reload Speed +2 +15 Speeds up Bowgun reloading, and auto-loads Bow coatings.
Reload Speed +1 +10 Slightly speeds up Bowgun reloading, and speeds up Bow-coating loading.
Reload Speed -1 -10 Slightly slows down Bowgun reloading and Bow-coating loading.
Reload Speed -2 -15 Slows down Bowgun reloading and Bow-coating loading.
Reload Speed -3 -20 Greatly slows down Bowgun reloading and Bow-coating loading.
Recoil
Recoil Down +3 +20 Greatly reduces Bowgun recoil.
Recoil Down +2 +15 Reduces Bowgun recoil.
Recoil Down +1 +10 Slightly reduces Bowgun recoil.
Recoil Down -1 -10 Slightly increases Bowgun recoil.
Recoil Down -2 -15 Increases Bowgun recoil.
Recoil Down -3 -20 Greatly increases Bowgun recoil.
Precision
Steadiness +2 +15 Greatly decreases Deviation when firing.
Steadiness +1 +10 Decreases Deviation when firing.
Steadiness -1 -10 Increases Deviation when firing.
Steadiness -2 -15 Greatly increases Deviation when firing.
Normal Up
Normal/Rapid Up +10 Increases the power of Normal shots (Normal S) and Rapid-type arrows.
Pierce Up
Pierce/Pierce Up +10 Increases the power of Pierce shots (Pierce S) and Pierce-type arrows.
Pellet Up
Pellet/Spread Up +10 Increases the power of Pellet shots (Pellet S) and Spread-type arrows.
Heavy Up
Heavy/Heavy Up +10 Increases the power of Heavy shots (Heavy S) and Heavy arrows.
Normal S+
Use Any Normal S +10 Allows all levels of Normal shots (Normal S) to be loaded.
Pierce S+
Use Any Pierce S +15 Allows all levels of Pierce shots (Pierce S) to be loaded.
Use Lv1 Pierce S +10 Allows Lv1 Pierce shots (Pierce S) to be loaded.
Pellet S+
Use Any Pellet S +15 Allows all levels of Pellet shots (Pellet S) to be loaded.
Use Lv1 Pellet S +10 Allows Lv1 Pellet shots (Pellet S) to be loaded.
Crag S+
Use Any Crag S +15 Allows all levels of Crag shots (Crag S) to be loaded.
Use Lv1 Crag S +10 Allows Lv1 Crag shots (Crag S) to be loaded.
Clust S+
Use Any Clust S +15 Allows all levels of Cluster shots (Clust S) to be loaded.
Use Lv1 Clust S +10 Allows Lv1 Cluster shots (Clust S) to be loaded.
Poison C+
Use Poison Coat +10 Allows Poison coatings to be set when equipped with a Bow.
Para C+
Use Para Coat +10 Allows Paralysis coatings to be set when equipped with a Bow.
Sleep C+
Use Sleep Coat +10 Allows Sleep coatings to be set when equipped with a Bow.
Power C+
Power Phial (All) +15 Allows Power coatings of all levels to be set when wielding a Bow.
Power Phial (Lv1) +10 Allows Lv1 Power coatings to be set when wielding a Bow.
Elem C+
Element Phial (All) +15 Allows Elemental coatings of all levels to be set when wielding a Bow.
Element Phial (Lv1) +10 Allows Elem Coating Lv1 to be set when wielding a Bow.
C.Range C+
Use C.Range Coat +10 Allows Close-range coatings to be set when equipped with a Bow.
Exhaust C+
Use Exhaust Coat +10 Allows Exhaust coatings to be set when equipped with a Bow.
Blast C+
Use Blast Coat +10 Allows Blast coatings to be set when equipped with a Bow.
Rapid Fire
Bonus Shot +10 Allows one extra shot to be fired while Rapid Firing.
Dead Eye
Shot Booster +10 Prolongs the time window certain ammo and arrows can hit at maximum power.
Loading
Load Up +10 Increases Bowgun and Gunlance ammo, Bow charge levels, and Charge Blade energy.
Haphazard
TrueShot Up +10 Increases the power of Bowgun Internal Ammo, and the Bow's Arc Shot and Power Shot.
Ammo Saver
Ammo Saver +10 Occasionally returns ammo or phials to inventory when firing.
Expert
Critical Eye +3 +20 Increases Affinity by 30%.
Critical Eye +2 +15 Increases Affinity by 20%.
Critical Eye +1 +10 Increases Affinity by 10%.
Critical Eye -1 -10 Decreases Affinity by 5%.
Critical Eye -2 -15 Decreases Affinity by 10%.
Critical Eye -3 -20 Decreases Affinity by 15%.
Tenderizer
Weakness Exploit +10 Increases Affinity when striking body parts your attacks are highly effective against.
Chain Crit
Repeat Offender +10 Increases Affinity following repeated attacks.
Crit Status
Status Crit +10 Increases abnormal status attack potency (Paralysis, Poison, Sleep) of your critical hits.
Crit Element
Elemental Crit +10 Increases elemental damage (Fire, Water, Thunder, Ice, Dragon) of your critical hits.
Critical Up
Critical Boost +10 Increases the damage of critical hits.
Negative Crit
Bitter Affinity +10 Negative Affinity attacks have a chance to be strong Affinity attacks.
FastCharge
Focus +10 Speeds L.Sword/C.Blade/D.Blades/ S.Axe gauges, L.Bowgun Arts, and G.Sword/Hammer/Bow charge attacks.
Distraction -10 Slows L.Sword/D.Blades/S.Axe/C.Blade gauges, L.Bowgun Hunter Arts, and G.Sword/Hammer/Bow charge attacks.
Stamina
Marathon Runner +10 Slows down Stamina depletion for actions which continuously drain Stamina (such as dashing).
Short Sprinter -10 Speeds up Stamina depletion for actions which continuously drain Stamina (such as dashing).
Constitution
Constitution +2 +15 Greatly slows down Stamina depletion when evading, blocking, etc.
Constitution +1 +10 Slows down Stamina depletion when evading, blocking, etc.
Constitution -1 -10 Speeds up Stamina depletion when evading, blocking, etc.
Constitution -2 -15 Greatly speeds up Stamina depletion when evading, blocking, etc.
Stam Recov
Stam Recov Up +10 Increases Stamina recovery speed.
Stam Recov Down -10 Decreases Stamina recovery speed.
Distance Runner
Endurance Runner +10 Stops Stamina depletion below a certain point while dashing, allowing for a longer dash.
Evasion
Evasion +2 +15 Extends the invulnerability period when evading.
Evasion +1 +10 Slightly extends the invulnerability period when evading.
Evasion Down -10 Reduces the invulnerability period when evading.
Evade Dist
Evade Extender +10 Increases evade distance.
Bubble
Bubbly Dance +10 Evading covers you in bubbles, improving your ability to dodge enemy attacks.
Guard
Guard +2 +15 Greatly increases the likelihood of standing your ground when blocking an attack.
Guard +1 +10 Increases the likelihood of standing your ground when blocking an attack.
Guard -1 -10 Decreases the likelihood of standing your ground when blocking an attack.
Guard Up
Guard Up +10 Causes previously unblockable attacks to become blockable.
KO
Knockout King +10 Makes it easier to stun monsters.
Stam Drain
Stamina Thief +10 Increases certain attacks' ability to Exhaust monsters.
Maestro
Horn Maestro +10 Decreases the likelihood of Horn/Flute items breaking, and increases the effect time of Hunting Horn melodies.
Artillery
Artillery Expert +15 Boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable.
Artillery Novice +10 Slightly boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable.
Destroyer
Partbreaker +10 Makes it easier to break or sever parts of monsters.
Bomb Boost
Bombardier +10 Increases bomb damage, and raises the Combination success rate for all bombs to 100%.
Gloves Off
Latent Power +2 +15 Greatly empowers you for a limited time when certain conditions are met.
Latent Power +1 +10 Empowers you for a limited time when certain conditions are met.
Spirit
Challenger +2 +15 Greatly increases Attack and Affinity when a large monster in the same area becomes angry.
Challenger +1 +10 Increases Attack and Affinity when a large monster in the same area becomes angry.
Unscathed
Peak Performance +10 Increases Attack when your Health Gauge is full.
Chance
Trump Card +10 Increases Hunter Art power during fights with large monsters when the chance arises.
Dragon Spirit
Dragonheart +10 When Health falls below 2/3, you'll get Dragonblight but elemental resistance and Attack increases.
Potential
Adrenaline +2 +15 Greatly increases Attack and Defense when Health is below 40% of the maximum amount.
Adrenaline +1 +10 Greatly increases Defense when Health is below 40% of the maximum amount.
Worrywart -10 Decreases Defense boost and Attack when Health is below 40% of maximum.
Survivor
Fortify +10 Increases your Attack and Defense every time you fall in battle.
Furor
Resentment +10 Increases Attack when your Health Gauge is in the red.
Crisis
Resuscitate +10 Increases Attack when you are suffering from abnormal status.
Guts
Guts +10 Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains.
Sense
Sneak +10 Decreases the likelihood of being targeted by monsters.
Taunt -10 Increases the likelihood of being targeted by monsters.
Team Player
Palico Rally +10 Increases the Attack and Defense of Palicoes.
TeamLeader
Palico Cheer +10 Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Cannot be used repeatedly.
Mounting
Mounting Master +10 Makes it easier to mount and successfully topple a monster.
Saddle Sore -10 Makes it harder to mount and successfully topple a monster.
Vault
Airborne +10 Increases the damage caused by Jumping Attacks.
Insight
Composed +10 Makes it easier to fill the Arts Gauge, Valor Gauge, and Alchemy Gauge.
Endurance
Chance Seizer +10 Fills the Arts Gauge, Valor Gauge and Alchemy Gauge when damage is received.
Prolong SP
Longer SP +10 Extends the effect time of the SP State triggered by SP Hunter Arts.
Psychic
Autotracker +15 Large monsters always display on the Map, as if they were marked.
Detect +10 Increases the information displayed on the Map when large monsters are marked.
Perception
Capture Guru +10 Grants knowledge of when a large monster can be captured.
Ranger
Outdoorsman +10 Always shows the Map, even if you don't have one. Easier to fish and BBQ meat.
Transporter
Pro Transporter +10 Increases your speed while transporting items and decreases the likelihood of dropping them.
Protection
Divine Blessing +10 Sometimes decreases damage taken.
Demonic Blessing -10 Sometimes increases damage taken.
Hero Shield
Hero's Talisman +10 Negates the damage from minor enemy attacks.
Rec Level
Recovery Up +10 Increases the amount recovered when recovering Health.
Recovery Down -10 Decreases the amount recovered when recovering Health.
Rec Speed
Recovery Spd +2 +15 Greatly speeds recovery from temporary damage (the red portion of the Health Gauge).
Recovery Spd +1 +10 Speeds recovery from temporary damage (the red portion of the Health Gauge).
Recovery Spd -1 -10 Slows recovery from temporary damage (the red portion of the Health Gauge).
Recovery Spd -2 -15 Greatly slows recovery from temporary damage (the red portion of the Health Gauge).
Lasting Pwr
Item Use Up +10 Increases the effect time of certain items.
Item Use Down -10 Decreases the effect time of certain items.
Wide-Range
Wide-Range +2 +15 Transfers the effects of certain items to companions in the same area.
Wide-Range +1 +10 Transfers a portion of the effects of certain items to companions in the same area.
Hunger
Negate Hunger +15 Negates maximum Stamina depletion over time.
Halve Hunger +10 Halves the speed of maximum Stamina depletion over time.
Raise Hunger -10 Speeds maximum Stamina depletion over time.
Double Hunger -15 Greatly speeds up maximum Stamina depletion over time.
Gluttony
Scavenger +15 Gives any item you eat or drink the potential to also raise your maximum Stamina.
Gourmand +10 Increases the efficacy of meat that raises maximum Stamina.
Eating
Speed Eating +2 +15 Increases meat-eating and item-consuming speed.
Speed Eating +1 +10 Increases meat-eating speed.
Slow Eater -10 Decreases meat-eating speed.
Light Eater
Rationer +10 Sometimes allows you to reuse items after you eat and drink them.
Carnivore
Meat Lover +10 Raw Meat becomes edible. Rare and Well-done Steaks temporarily grant unlimited Stamina.
Mycology
Mushromancer +10 Allows the consumption of mushrooms which grant certain benefits as a result.
Botany
Pro Herbology +15 Increases the amount of Health recovered from eating Herbs even more than the Herbology skill.
Herbology +10 Increases the amount of Health recovered from eating Herbs.
Combo Rate
Combination +45% +15 Increases your Combination success rate by 45%.
Combination +20% +10 Increases your Combination success rate by 20%.
Combination -10% -10 Decreases your Combination success rate by 10%.
Combination -20% -15 Decreases your Combination success rate by 20%.
Combo Plus
Combination Pro +10 Guarantees maximum results with Combinations that can produce more than one item at a time.
Speed Setup
Trap Master +10 Guarantees trap Combinations will succeed, and speeds up trap- and bomb-setting time.
Gathering
Gathering +2 +15 Often raises the number of times items can be gathered at Gathering Points.
Gathering +1 +10 Sometimes raises the number of times items can be gathered at Gathering Points.
Gathering -1 -10 Sometimes lowers the number of times items can be gathered at Gathering Points.
Honey
Honey Hunter +10 Allows you to gather two Honeys or Royal Honeys at once.
Charmer
Charm Chaser +15 Allows you to mine two Charms at once... Maybe.
Charm Collector +10 Allows you to mine two Charms at once... Maaaybe.
Whim
Divine Whim +15 Greatly decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking.
Spirit's Whim +10 Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking.
Spectre's Whim -10 Increases the likelihood of Pickaxes, Bug Nets, Boomerang, Flutes, and Horns breaking.
Devil's Whim -15 Greatly increases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking.
Fate
Miraculous Luck +20 Very often increases the number of Reward Items received at the end of a Quest.
Great Luck +15 Often increases the number of Reward Items received at the end of a Quest.
Good Luck +10 Sometimes increases the number of Reward Items received at the end of a Quest.
Bad Luck -10 Sometimes decreases the number of Reward Items received at the end of a Quest.
Horrible Luck -15 Often decreases the number of Reward Items received at the end of a Quest.
Carving
Carving Celebrity +15 Increases the number of carving chances by one and prevents knockbacks while carving.
Carving Pro +10 Prevents knockbacks from attacks while carving.
Capturer
Capture Master +15 Often increases the number of Reward Items received for captures.
Capture Expert +10 Sometimes increases the number of Reward Items received for captures.
Bherna
Soul of Bherna +10 Combines the effects of "Fire Res +15" and "Halve Hunger."
Kokoto
Soul of Kokoto +10 Combines the effects of "Spirit's Whim" and "Thunder Res +15."
Pokke
Soul of Pokke +10 Combines the effects of "Ice Res +15" and "Gourmand."
Yukumo
Soul of Yukumo +10 Combines the effects of "Honey Hunter" and "Water Res +15."
Soaratorium
Soaratorium Soul +10 Combines the effects of "Bio Researcher" and "Dragon Res +15".
Flying Pub
Flying Pub Soul +10 Combines the effects of "Knockout King" and "Horn Maestro".
Redhelm
Redhelm Soul +10 Combines the effects of "Focus" and "Resentment."
Snowbaron
Snowbaron Soul +10 Combines the effects of "Evade Extender" and "Stam Recov Up."
Stonefist
Stonefist Soul +10 Combines the effects of "Razor Sharp," "Recoil Down +2," and "Divine Blessing."
Drilltusk
Drilltusk Soul +10 Combines the effects of "Adrenaline +2" and "Scavenger."
Dreadqueen
Dreadqueen Soul +10 Combines the effects of "Status Atk +2" and "Wide-Range +2."
C.beard
Crystalbeard Soul +10 Combines the effects of "Charm Chaser" and "Negate Hunger."
Silverwind
Silverwind Soul +10 Combines the effects of "Evasion +2" and "Critical Eye +3."
Deadeye
Deadeye Soul +10 Combines the effects of "Negate Stun" and "Challenger +2."
Dreadking
Dreadking Soul +10 Combines the effects of "Attack Up (L)" and "Windproof (Hi)."
Thunderlord
Thunderlord Soul +10 Combines the effects of "Latent Power +2" and "Constitution +2."
Grimclaw
Grimclaw Soul +10 Combines the effects of "HG Earplugs" and "Speed Eating +2."
Hellblade
Hellblade Soul +10 Combines the effects of "Sharpness +2," "Shot Booster," and "Speed Sharpening."
Nightcloak
Nightcloak Soul +10 Combines the effects of "HG Earplugs," "Reload Speed +3," and "Steady Hand."
Rustrazor
Rustrazor Soul +10 Combines the effects of "Guard +2" and "Quick Sheath."
Soulseer
Soulseer Soul +10 Combines the effects of "Critical Eye +3" and "Challenger +1."
Boltreaver
Boltreaver Soul +10 Combines the effects of "Critical Boost," "Bonus Shot," and "Sharpness +1."
Elderfrost
Elderfrost Soul +10 Combines the effects of "Marathon Runner," "Bludgeoner," and "Normal/Rapid Up."
Bloodbath
Bloodbath Soul +10 Combines the effects of "Attack Up (L)" and "Evasion +2."
Redhelm X
Redhelm Soul X +10 Combines the effects of "Resentment," "Focus," and "Marathon Runner."
Snowbaron X
Snowbaron Soul X +10 Combines the effects of "Evade Extender," "Mounting Master," and "Stam Recov Up."
Stonefist X
Stonefist Soul X +10 Combines the effects of "Razor Sharp," "Recoil Down +2," "Divine Blessing," and "Constitution +1."
Drilltusk X
Drilltusk Soul X +10 Combines the effects of "Adrenaline +2," "Scavenger," and "Artillery Expert."
Dreadqueen X
D.queen Soul X +10 Combines the effects of "Status Atk +2," "Wide-Range +2," and "Pro Herbology."
Crystalbeard X
C.beard Soul X +10 Combines the effects of "Charm Chaser," "Hero's Talisman," and "Negate Hunger."
Silverwind X
Silverwind Soul X +10 Combines the effects of "Evasion +2," "Critical Eye +3," and "Sneak."
Deadeye X
Deadeye Soul X +10 Combines the effects of "Negate Stun," "Challenger +2," and "Fortify."
Dreadking X
Dreadking Soul X +10 Combines the effects of "Windproof (Hi)," "Attack Up (L)," and "Adrenaline +1."
Thunderlord X
Thunderlord Soul X +10 Combines the effects of "Latent Power +2," "Constitution +2," and "Focus."
Grimclaw X
Grimclaw Soul X +10 Combines the effects of "Speed Eating +2," "HG Earplugs," and "Longer SP."
Hellblade X
Hellblade Soul X +10 Combines the effects of "Sharpness +2," "Bombardier," "Shot Booster," and "Speed Sharpening."
Nightcloak X
Nightcloak Soul X +10 Combines the effects of "HG Earplugs," "Reload Speed +3," "Steady Hand," and "Trap Master."
Rustrazor X
Rustrazor Soul X +10 Combines the effects of "Guard +2," "Quick Sheath," and "Bladescale Hone."
Soulseer X
Soulseer Soul X +10 Combines the effects of "Critical Eye +3" and "Challenger +2."
Boltreaver X
Boltreaver Soul X +10 Combines the effects of "Critical Boost," "Bonus Shot," "Sharpness +1," and "Chance Seizer."
Elderfrost X
Elderfrost Soul X +10 Combines the effects of "Marathon Runner," "Bludgeoner," "Normal/Rapid Up," and "Attack Up (M)."
Bloodbath X
Bloodbath Soul X +10 Combines the effects of "Attack Up (L)," "Evasion +2," and "Composed."
D. Fencing
Pro Dirty Fencer +10 Combines the effects of "Fortify," "Marathon Runner," and "Stamina Thief."
Edge Lore
Steady Hand +10 Combines the effects of "Mind's Eye" and "Razor Sharp."
PowerEater
Alloy Stomach +10 Combines the effects of "Speed Eating +2," "Meat Lover," and "Mushromancer."
Mechanic
Explosive Trapper +10 Combines the effects of "Bombardier" and "Trap Master."
Brawn
Crushing Blow +10 Combines the effects of "Stamina Thief" and "Knockout King."
Prayer
Benediction +10 Combines the effects of "Recovery Up" and "Divine Blessing."
Covert
Clandestine +10 Combines the effects of "Load Up," "Combination +20%," and "Sneak."
Edgemaster
Honed Blade +10 Combines the effects of "Sharpness +1" and "Attack Up (L)."
SteadyHand
Silver Bullet +10 Combines the effects of "Normal/Rapid Up," "Pierce/Pierce Up," and "Pellet/Spread Up."
Status Res
Wellness +10 Combines the effects of "Negate Poison," "Negate Paralysis," "Negate Sleep," and "Negate Stun."
Fury
Wrath Awoken +10 Combines the effects of "Adrenaline +2" and "Guts."
Nimbleness
Acrobat +10 Combines the effects of "Constitution +1" and "Evasion +1."
Readiness
Sheath Control +10 Combines the effects of "Punishing Draw" and "Quick Sheath."
Resilience
Iron Wall +10 Combines the effects of "Defense Up (M)" and "Iron Skin."
Brutality
Ruthlessness +10 Combines the effects of "Critical Eye +2" and "Weakness Exploit."
Stalwart
Shield Bearer +10 Combines the effects of "Guard Up" and "Stam Recov Up."
Prudence
Fleet Feet +10 Combines the effects of "Peak Performance" and "Evade Extender."
Amplify
Elementality +10 Combines the effects of "Element Atk Up" and "Item Use Up."
Hoarding
Pack Rat +10 Combines the effects of "Charm Chaser" and "Gathering +1."
Avarice
Bounty Hunter +10 Combines the effects of "Great Luck" and "Capture Expert."
Anti-Kushala
Hazefur Talisman +10 Combines the effects of "Polar Hunter," "Windproof (Hi)," and "Negate Bind."
Anti-Chameleos
Pyroscale Talisman +10 Combines the effects of "Negate Poison," "Anti-Theft," and "Autotracker."
Anti-Teostra
Steelshell Talisman +10 Combines the effects of "Tropic Hunter," "Fire Res +20," and "Bio Researcher."
Torso Up
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Secret Arts
Skill +2 +10 Adds a further two Skill Points to all skills with points invested.
Talisman Boost
Double Talisman +10 Doubles the amount of Skill Points gained through talismans.




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