Poison
|
Negate Poison
|
+10
|
Weakens the effects of Deadly Poison and completely prevents lesser Poisons. |
Double Poison
|
-10
|
Doubles the damage received from Poison. |
Paralysis
|
Negate Paralysis
|
+10
|
Prevents Paralysis. |
Double Paralysis
|
-10
|
Doubles the duration of Paralysis. |
Sleep
|
Negate Sleep
|
+10
|
Prevents Sleep. |
Double Sleep
|
-10
|
Doubles the duration of Sleep. |
Stun
|
Negate Stun
|
+15
|
Prevents Stun. |
Halve Stun
|
+10
|
Reduces the likelihood of being Stunned by 50%. |
Double Stun
|
-10
|
Makes it harder to recover from being Stunned. |
Hearing
|
HG Earplugs
|
+15
|
Negates the effects of all large monsters' roars. |
Earplugs
|
+10
|
Negates the effects of some large monsters' roars. |
Wind Res
|
Windproof (Hi)
|
+15
|
Negates Wind Pressure from almost all monsters. |
Windproof (Lo)
|
+10
|
Lessens almost all Wind Pressure. |
Tremor Res
|
Tremor Res
|
+10
|
Prevents staggering from tremors created by large monsters. |
Bind Res
|
Negate Bind
|
+10
|
Negates the effects of Bind statuses such as Snowman and bubbles that impede movement. |
Heat Res
|
Heat Cancel
|
+10
|
Negates the damage incurred from heat and lava. |
Heat Surge
|
-10
|
Increases the amount of Health lost due to heat. |
Cold Res
|
Cold Cancel
|
+10
|
Negates all cold. |
Cold Surge
|
-10
|
Increases the speed at which your maximum Stamina depletes from cold. |
ColdBlooded
|
Polar Hunter
|
+10
|
Powers you up in the cold. If you drink a Cool Drink... |
HotBlooded
|
Tropic Hunter
|
+10
|
Powers you up in the heat. If you drink a Hot Drink... |
Anti-Theft
|
Anti-Theft
|
+10
|
Prevents item theft. |
Def Lock
|
Iron Skin
|
+10
|
Negates the effects of Defense Down. |
Frenzy Res
|
Antivirus
|
+10
|
Makes it harder to become Frenzied and enhances recovery. |
Biology
|
Bio Master
|
+15
|
Increases Dung Bomb efficacy, prevents Stench and Blastblight, and delays Virus onset. |
Bio Researcher
|
+10
|
Increases Dung Bomb efficacy, and prevents Stench and Blastblight. |
Bleeding
|
Negate Bleeding
|
+10
|
Prevents Bleeding. |
Double Bleeding
|
-10
|
Doubles the damage received from Bleeding. |
Attack
|
Attack Up (L)
|
+20
|
Greatly increases Attack. |
Attack Up (M)
|
+15
|
Increases Attack. |
Attack Up (S)
|
+10
|
Slightly increases Attack. |
Attack Down (S)
|
-10
|
Slightly decreases Attack. |
Attack Down (M)
|
-15
|
Decreases Attack. |
Attack Down (L)
|
-20
|
Greatly decreases Attack. |
Defense
|
Defense Up (L)
|
+20
|
Greatly increases Defense. |
Defense Up (M)
|
+15
|
Increases Defense. |
Defense Up (S)
|
+10
|
Slightly increases Defense. |
Defense Down (S)
|
-10
|
Slightly decreases Defense. |
Defense Down (M)
|
-15
|
Decreases Defense. |
Defense Down (L)
|
-20
|
Greatly decreases Defense. |
Health
|
Health +50
|
+15
|
Increases maximum Health by 50. |
Health +20
|
+10
|
Increases maximum Health by 20. |
Health -10
|
-10
|
Decreases maximum Health by 10. |
Health -30
|
-15
|
Decreases maximum Health by 30. |
Fire Res
|
Fire Res +20
|
+15
|
Increases Fire Resistance by 20. |
Fire Res +15
|
+10
|
Increases Fire Resistance by 15. |
Fire Res -20
|
-10
|
Decreases Fire Resistance by 20. |
Water Res
|
Water Res +20
|
+15
|
Increases Water Resistance by 20. |
Water Res +15
|
+10
|
Increases Water Resistance by 15. |
Water Res -20
|
-10
|
Decreases Water Resistance by 20. |
Thunder Res
|
Thunder Res +20
|
+15
|
Increases Thunder Resistance by 20. |
Thunder Res +15
|
+10
|
Increases Thunder Resistance by 15. |
Thunder Res -20
|
-10
|
Decreases Thunder Resistance by 20. |
Ice Res
|
Ice Res +20
|
+15
|
Increases Ice Resistance by 20. |
Ice Res +15
|
+10
|
Increases Ice Resistance by 15. |
Ice Res -20
|
-10
|
Decreases Ice Resistance by 20. |
Dragon Res
|
Dragon Res +20
|
+15
|
Increases Dragon Resistance by 20. |
Dragon Res +15
|
+10
|
Increases Dragon Resistance by 15. |
Dragon Res -20
|
-10
|
Decreases Dragon Resistance by 20. |
Blight Res
|
Blightproof
|
+10
|
Negates all elemental blights (Fire, Water, Thunder, Ice, and Dragon). |
Fire Atk
|
Fire Atk +2
|
+15
|
Greatly increases the power of Fire attacks and Flaming shots (Flaming S). |
Fire Atk +1
|
+10
|
Increases the power of Fire attacks and Flaming shots (Flaming S). |
Fire Atk Down
|
-10
|
Decreases the power of Fire attacks and Flaming shots (Flaming S). |
Water Atk
|
Water Atk +2
|
+15
|
Greatly increases the power of Water attacks and Water shots (Water S). |
Water Atk +1
|
+10
|
Increases the power of Water attacks and Water shots (Water S). |
Water Atk Down
|
-10
|
Decreases the power of Water attacks and Water shots (Water S). |
Thunder Atk
|
Thunder Atk +2
|
+15
|
Greatly increases the power of Thunder attacks and Thunder shots (Thunder S). |
Thunder Atk +1
|
+10
|
Increases the power of Thunder attacks and Thunder shots (Thunder S). |
Thunder Atk Down
|
-10
|
Decreases the power of Thunder attacks and Thunder shots (Thunder S). |
Ice Atk
|
Ice Atk +2
|
+15
|
Greatly increases the power of Ice attacks and Freeze shots (Freeze S). |
Ice Atk +1
|
+10
|
Increases the power of Ice attacks and Freeze shots (Freeze S). |
Ice Atk Down
|
-10
|
Decreases the power of Ice attacks and Freeze shots (Freeze S). |
Dragon Atk
|
Dragon Atk +2
|
+15
|
Greatly increases the power of Dragon attacks and Dragon shots (Dragon S). |
Dragon Atk +1
|
+10
|
Increases the power of Dragon attacks and Dragon shots (Dragon S). |
Dragon Atk Down
|
-10
|
Decreases the power of Dragon attacks and Dragon shots (Dragon S). |
Elemental
|
Element Atk Up
|
+10
|
Increases the power of elemental attacks. |
Element Atk Down
|
-10
|
Decreases the power of elemental attacks. |
Status
|
Status Atk +2
|
+15
|
Increases the potency of abnormal status attacks. |
Status Atk +1
|
+10
|
Slightly increases the potency of abnormal status attacks. |
Status Atk Down
|
-10
|
Decreases the potency of abnormal status attacks. |
Sharpener
|
Speed Sharpening
|
+10
|
Speeds up weapon sharpening. |
Slow Sharpening
|
-10
|
Slows down weapon sharpening. |
Handicraft
|
Sharpness +2
|
+15
|
Increases the length of your weapon's Sharpness Gauge. |
Sharpness +1
|
+10
|
Slightly increases the length of your weapon's Sharpness Gauge. |
Sharpness
|
Razor Sharp
|
+10
|
Halves the rate at which your weapon loses Sharpness. |
Blunt Edge
|
-10
|
Doubles the rate at which your weapon loses Sharpness. |
Fencing
|
Mind's Eye
|
+10
|
Prevents your attacks from being deflected. |
Blind Eye
|
-10
|
Causes your attacks to be deflected more easily. |
Grinder
|
Heavy Polish
|
+10
|
Use a whetstone to polish a weapon and briefly increase its strength. |
Blunt
|
Bludgeoner
|
+10
|
Increases Attack based on how low the Sharpness of your weapon is. |
Crit Draw
|
Critical Draw
|
+10
|
Increases Affinity for all draw attacks by 100%. |
Punish Draw
|
Punishing Draw
|
+10
|
Can Stun monsters with draw attacks from cutting weapons, and slightly increases Attack. |
Sheathing
|
Quick Sheath
|
+10
|
Increases weapon-sheathing speed. |
Sheathe Sharpen
|
Challenge Sheath
|
+10
|
Sheathing when a monster is enraged gives a chance to sharpen your weapon. |
Bladescale
|
Bladescale Hone
|
+10
|
Dodging while weapon is drawn will have various special effects. Improves C.Range Coating for bows. |
Reload Spd
|
Reload Speed +3
|
+20
|
Greatly speeds up Bowgun reloading, and auto-loads Bow coatings. |
Reload Speed +2
|
+15
|
Speeds up Bowgun reloading, and auto-loads Bow coatings. |
Reload Speed +1
|
+10
|
Slightly speeds up Bowgun reloading, and speeds up Bow-coating loading. |
Reload Speed -1
|
-10
|
Slightly slows down Bowgun reloading and Bow-coating loading. |
Reload Speed -2
|
-15
|
Slows down Bowgun reloading and Bow-coating loading. |
Reload Speed -3
|
-20
|
Greatly slows down Bowgun reloading and Bow-coating loading. |
Recoil
|
Recoil Down +3
|
+20
|
Greatly reduces Bowgun recoil. |
Recoil Down +2
|
+15
|
Reduces Bowgun recoil. |
Recoil Down +1
|
+10
|
Slightly reduces Bowgun recoil. |
Recoil Down -1
|
-10
|
Slightly increases Bowgun recoil. |
Recoil Down -2
|
-15
|
Increases Bowgun recoil. |
Recoil Down -3
|
-20
|
Greatly increases Bowgun recoil. |
Precision
|
Steadiness +2
|
+15
|
Greatly decreases Deviation when firing. |
Steadiness +1
|
+10
|
Decreases Deviation when firing. |
Steadiness -1
|
-10
|
Increases Deviation when firing. |
Steadiness -2
|
-15
|
Greatly increases Deviation when firing. |
Normal Up
|
Normal/Rapid Up
|
+10
|
Increases the power of Normal shots (Normal S) and Rapid-type arrows. |
Pierce Up
|
Pierce/Pierce Up
|
+10
|
Increases the power of Pierce shots (Pierce S) and Pierce-type arrows. |
Pellet Up
|
Pellet/Spread Up
|
+10
|
Increases the power of Pellet shots (Pellet S) and Spread-type arrows. |
Heavy Up
|
Heavy/Heavy Up
|
+10
|
Increases the power of Heavy shots (Heavy S) and Heavy arrows. |
Normal S+
|
Use Any Normal S
|
+10
|
Allows all levels of Normal shots (Normal S) to be loaded. |
Pierce S+
|
Use Any Pierce S
|
+15
|
Allows all levels of Pierce shots (Pierce S) to be loaded. |
Use Lv1 Pierce S
|
+10
|
Allows Lv1 Pierce shots (Pierce S) to be loaded. |
Pellet S+
|
Use Any Pellet S
|
+15
|
Allows all levels of Pellet shots (Pellet S) to be loaded. |
Use Lv1 Pellet S
|
+10
|
Allows Lv1 Pellet shots (Pellet S) to be loaded. |
Crag S+
|
Use Any Crag S
|
+15
|
Allows all levels of Crag shots (Crag S) to be loaded. |
Use Lv1 Crag S
|
+10
|
Allows Lv1 Crag shots (Crag S) to be loaded. |
Clust S+
|
Use Any Clust S
|
+15
|
Allows all levels of Cluster shots (Clust S) to be loaded. |
Use Lv1 Clust S
|
+10
|
Allows Lv1 Cluster shots (Clust S) to be loaded. |
Poison C+
|
Use Poison Coat
|
+10
|
Allows Poison coatings to be set when equipped with a Bow. |
Para C+
|
Use Para Coat
|
+10
|
Allows Paralysis coatings to be set when equipped with a Bow. |
Sleep C+
|
Use Sleep Coat
|
+10
|
Allows Sleep coatings to be set when equipped with a Bow. |
Power C+
|
Power Phial (All)
|
+15
|
Allows Power coatings of all levels to be set when wielding a Bow. |
Power Phial (Lv1)
|
+10
|
Allows Lv1 Power coatings to be set when wielding a Bow. |
Elem C+
|
Element Phial (All)
|
+15
|
Allows Elemental coatings of all levels to be set when wielding a Bow. |
Element Phial (Lv1)
|
+10
|
Allows Elem Coating Lv1 to be set when wielding a Bow. |
C.Range C+
|
Use C.Range Coat
|
+10
|
Allows Close-range coatings to be set when equipped with a Bow. |
Exhaust C+
|
Use Exhaust Coat
|
+10
|
Allows Exhaust coatings to be set when equipped with a Bow. |
Blast C+
|
Use Blast Coat
|
+10
|
Allows Blast coatings to be set when equipped with a Bow. |
Rapid Fire
|
Bonus Shot
|
+10
|
Allows one extra shot to be fired while Rapid Firing. |
Dead Eye
|
Shot Booster
|
+10
|
Prolongs the time window certain ammo and arrows can hit at maximum power. |
Loading
|
Load Up
|
+10
|
Increases Bowgun and Gunlance ammo, Bow charge levels, and Charge Blade energy. |
Haphazard
|
TrueShot Up
|
+10
|
Increases the power of Bowgun Internal Ammo, and the Bow's Arc Shot and Power Shot. |
Ammo Saver
|
Ammo Saver
|
+10
|
Occasionally returns ammo or phials to inventory when firing. |
Expert
|
Critical Eye +3
|
+20
|
Increases Affinity by 30%. |
Critical Eye +2
|
+15
|
Increases Affinity by 20%. |
Critical Eye +1
|
+10
|
Increases Affinity by 10%. |
Critical Eye -1
|
-10
|
Decreases Affinity by 5%. |
Critical Eye -2
|
-15
|
Decreases Affinity by 10%. |
Critical Eye -3
|
-20
|
Decreases Affinity by 15%. |
Tenderizer
|
Weakness Exploit
|
+10
|
Increases Affinity when striking body parts your attacks are highly effective against. |
Chain Crit
|
Repeat Offender
|
+10
|
Increases Affinity following repeated attacks. |
Crit Status
|
Status Crit
|
+10
|
Increases abnormal status attack potency (Paralysis, Poison, Sleep) of your critical hits. |
Crit Element
|
Elemental Crit
|
+10
|
Increases elemental damage (Fire, Water, Thunder, Ice, Dragon) of your critical hits. |
Critical Up
|
Critical Boost
|
+10
|
Increases the damage of critical hits. |
Negative Crit
|
Bitter Affinity
|
+10
|
Negative Affinity attacks have a chance to be strong Affinity attacks. |
FastCharge
|
Focus
|
+10
|
Speeds L.Sword/C.Blade/D.Blades/ S.Axe gauges, L.Bowgun Arts, and G.Sword/Hammer/Bow charge attacks. |
Distraction
|
-10
|
Slows L.Sword/D.Blades/S.Axe/C.Blade gauges, L.Bowgun Hunter Arts, and G.Sword/Hammer/Bow charge attacks. |
Stamina
|
Marathon Runner
|
+10
|
Slows down Stamina depletion for actions which continuously drain Stamina (such as dashing). |
Short Sprinter
|
-10
|
Speeds up Stamina depletion for actions which continuously drain Stamina (such as dashing). |
Constitution
|
Constitution +2
|
+15
|
Greatly slows down Stamina depletion when evading, blocking, etc. |
Constitution +1
|
+10
|
Slows down Stamina depletion when evading, blocking, etc. |
Constitution -1
|
-10
|
Speeds up Stamina depletion when evading, blocking, etc. |
Constitution -2
|
-15
|
Greatly speeds up Stamina depletion when evading, blocking, etc. |
Stam Recov
|
Stam Recov Up
|
+10
|
Increases Stamina recovery speed. |
Stam Recov Down
|
-10
|
Decreases Stamina recovery speed. |
Distance Runner
|
Endurance Runner
|
+10
|
Stops Stamina depletion below a certain point while dashing, allowing for a longer dash. |
Evasion
|
Evasion +2
|
+15
|
Extends the invulnerability period when evading. |
Evasion +1
|
+10
|
Slightly extends the invulnerability period when evading. |
Evasion Down
|
-10
|
Reduces the invulnerability period when evading. |
Evade Dist
|
Evade Extender
|
+10
|
Increases evade distance. |
Bubble
|
Bubbly Dance
|
+10
|
Evading covers you in bubbles, improving your ability to dodge enemy attacks. |
Guard
|
Guard +2
|
+15
|
Greatly increases the likelihood of standing your ground when blocking an attack. |
Guard +1
|
+10
|
Increases the likelihood of standing your ground when blocking an attack. |
Guard -1
|
-10
|
Decreases the likelihood of standing your ground when blocking an attack. |
Guard Up
|
Guard Up
|
+10
|
Causes previously unblockable attacks to become blockable. |
KO
|
Knockout King
|
+10
|
Makes it easier to stun monsters. |
Stam Drain
|
Stamina Thief
|
+10
|
Increases certain attacks' ability to Exhaust monsters. |
Maestro
|
Horn Maestro
|
+10
|
Decreases the likelihood of Horn/Flute items breaking, and increases the effect time of Hunting Horn melodies. |
Artillery
|
Artillery Expert
|
+15
|
Boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable. |
Artillery Novice
|
+10
|
Slightly boosts Ballistae, Crag shots, Impact Phials, Shells, etc. Makes the Heat Gauge more manageable. |
Destroyer
|
Partbreaker
|
+10
|
Makes it easier to break or sever parts of monsters. |
Bomb Boost
|
Bombardier
|
+10
|
Increases bomb damage, and raises the Combination success rate for all bombs to 100%. |
Gloves Off
|
Latent Power +2
|
+15
|
Greatly empowers you for a limited time when certain conditions are met. |
Latent Power +1
|
+10
|
Empowers you for a limited time when certain conditions are met. |
Spirit
|
Challenger +2
|
+15
|
Greatly increases Attack and Affinity when a large monster in the same area becomes angry. |
Challenger +1
|
+10
|
Increases Attack and Affinity when a large monster in the same area becomes angry. |
Unscathed
|
Peak Performance
|
+10
|
Increases Attack when your Health Gauge is full. |
Chance
|
Trump Card
|
+10
|
Increases Hunter Art power during fights with large monsters when the chance arises. |
Dragon Spirit
|
Dragonheart
|
+10
|
When Health falls below 2/3, you'll get Dragonblight but elemental resistance and Attack increases. |
Potential
|
Adrenaline +2
|
+15
|
Greatly increases Attack and Defense when Health is below 40% of the maximum amount. |
Adrenaline +1
|
+10
|
Greatly increases Defense when Health is below 40% of the maximum amount. |
Worrywart
|
-10
|
Decreases Defense boost and Attack when Health is below 40% of maximum. |
Survivor
|
Fortify
|
+10
|
Increases your Attack and Defense every time you fall in battle. |
Furor
|
Resentment
|
+10
|
Increases Attack when your Health Gauge is in the red. |
Crisis
|
Resuscitate
|
+10
|
Increases Attack when you are suffering from abnormal status. |
Guts
|
Guts
|
+10
|
Prevents fainting a single time if struck with a lethal blow when a certain amount of Health remains. |
Sense
|
Sneak
|
+10
|
Decreases the likelihood of being targeted by monsters. |
Taunt
|
-10
|
Increases the likelihood of being targeted by monsters. |
Team Player
|
Palico Rally
|
+10
|
Increases the Attack and Defense of Palicoes. |
TeamLeader
|
Palico Cheer
|
+10
|
Allows "Fist Pump" gesture to call back fainted/recovering Palicoes. Cannot be used repeatedly. |
Mounting
|
Mounting Master
|
+10
|
Makes it easier to mount and successfully topple a monster. |
Saddle Sore
|
-10
|
Makes it harder to mount and successfully topple a monster. |
Vault
|
Airborne
|
+10
|
Increases the damage caused by Jumping Attacks. |
Insight
|
Composed
|
+10
|
Makes it easier to fill the Arts Gauge, Valor Gauge, and Alchemy Gauge. |
Endurance
|
Chance Seizer
|
+10
|
Fills the Arts Gauge, Valor Gauge and Alchemy Gauge when damage is received. |
Prolong SP
|
Longer SP
|
+10
|
Extends the effect time of the SP State triggered by SP Hunter Arts. |
Psychic
|
Autotracker
|
+15
|
Large monsters always display on the Map, as if they were marked. |
Detect
|
+10
|
Increases the information displayed on the Map when large monsters are marked. |
Perception
|
Capture Guru
|
+10
|
Grants knowledge of when a large monster can be captured. |
Ranger
|
Outdoorsman
|
+10
|
Always shows the Map, even if you don't have one. Easier to fish and BBQ meat. |
Transporter
|
Pro Transporter
|
+10
|
Increases your speed while transporting items and decreases the likelihood of dropping them. |
Protection
|
Divine Blessing
|
+10
|
Sometimes decreases damage taken. |
Demonic Blessing
|
-10
|
Sometimes increases damage taken. |
Hero Shield
|
Hero's Talisman
|
+10
|
Negates the damage from minor enemy attacks. |
Rec Level
|
Recovery Up
|
+10
|
Increases the amount recovered when recovering Health. |
Recovery Down
|
-10
|
Decreases the amount recovered when recovering Health. |
Rec Speed
|
Recovery Spd +2
|
+15
|
Greatly speeds recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd +1
|
+10
|
Speeds recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd -1
|
-10
|
Slows recovery from temporary damage (the red portion of the Health Gauge). |
Recovery Spd -2
|
-15
|
Greatly slows recovery from temporary damage (the red portion of the Health Gauge). |
Lasting Pwr
|
Item Use Up
|
+10
|
Increases the effect time of certain items. |
Item Use Down
|
-10
|
Decreases the effect time of certain items. |
Wide-Range
|
Wide-Range +2
|
+15
|
Transfers the effects of certain items to companions in the same area. |
Wide-Range +1
|
+10
|
Transfers a portion of the effects of certain items to companions in the same area. |
Hunger
|
Negate Hunger
|
+15
|
Negates maximum Stamina depletion over time. |
Halve Hunger
|
+10
|
Halves the speed of maximum Stamina depletion over time. |
Raise Hunger
|
-10
|
Speeds maximum Stamina depletion over time. |
Double Hunger
|
-15
|
Greatly speeds up maximum Stamina depletion over time. |
Gluttony
|
Scavenger
|
+15
|
Gives any item you eat or drink the potential to also raise your maximum Stamina. |
Gourmand
|
+10
|
Increases the efficacy of meat that raises maximum Stamina. |
Eating
|
Speed Eating +2
|
+15
|
Increases meat-eating and item-consuming speed. |
Speed Eating +1
|
+10
|
Increases meat-eating speed. |
Slow Eater
|
-10
|
Decreases meat-eating speed. |
Light Eater
|
Rationer
|
+10
|
Sometimes allows you to reuse items after you eat and drink them. |
Carnivore
|
Meat Lover
|
+10
|
Raw Meat becomes edible. Rare and Well-done Steaks temporarily grant unlimited Stamina. |
Mycology
|
Mushromancer
|
+10
|
Allows the consumption of mushrooms which grant certain benefits as a result. |
Botany
|
Pro Herbology
|
+15
|
Increases the amount of Health recovered from eating Herbs even more than the Herbology skill. |
Herbology
|
+10
|
Increases the amount of Health recovered from eating Herbs. |
Combo Rate
|
Combination +45%
|
+15
|
Increases your Combination success rate by 45%. |
Combination +20%
|
+10
|
Increases your Combination success rate by 20%. |
Combination -10%
|
-10
|
Decreases your Combination success rate by 10%. |
Combination -20%
|
-15
|
Decreases your Combination success rate by 20%. |
Combo Plus
|
Combination Pro
|
+10
|
Guarantees maximum results with Combinations that can produce more than one item at a time. |
Speed Setup
|
Trap Master
|
+10
|
Guarantees trap Combinations will succeed, and speeds up trap- and bomb-setting time. |
Gathering
|
Gathering +2
|
+15
|
Often raises the number of times items can be gathered at Gathering Points. |
Gathering +1
|
+10
|
Sometimes raises the number of times items can be gathered at Gathering Points. |
Gathering -1
|
-10
|
Sometimes lowers the number of times items can be gathered at Gathering Points. |
Honey
|
Honey Hunter
|
+10
|
Allows you to gather two Honeys or Royal Honeys at once. |
Charmer
|
Charm Chaser
|
+15
|
Allows you to mine two Charms at once... Maybe. |
Charm Collector
|
+10
|
Allows you to mine two Charms at once... Maaaybe. |
Whim
|
Divine Whim
|
+15
|
Greatly decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
Spirit's Whim
|
+10
|
Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
Spectre's Whim
|
-10
|
Increases the likelihood of Pickaxes, Bug Nets, Boomerang, Flutes, and Horns breaking. |
Devil's Whim
|
-15
|
Greatly increases the likelihood of Pickaxes, Bug Nets, Boomerangs, Flutes, and Horns breaking. |
Fate
|
Miraculous Luck
|
+20
|
Very often increases the number of Reward Items received at the end of a Quest. |
Great Luck
|
+15
|
Often increases the number of Reward Items received at the end of a Quest. |
Good Luck
|
+10
|
Sometimes increases the number of Reward Items received at the end of a Quest. |
Bad Luck
|
-10
|
Sometimes decreases the number of Reward Items received at the end of a Quest. |
Horrible Luck
|
-15
|
Often decreases the number of Reward Items received at the end of a Quest. |
Carving
|
Carving Celebrity
|
+15
|
Increases the number of carving chances by one and prevents knockbacks while carving. |
Carving Pro
|
+10
|
Prevents knockbacks from attacks while carving. |
Capturer
|
Capture Master
|
+15
|
Often increases the number of Reward Items received for captures. |
Capture Expert
|
+10
|
Sometimes increases the number of Reward Items received for captures. |
Bherna
|
Soul of Bherna
|
+10
|
Combines the effects of "Fire Res +15" and "Halve Hunger." |
Kokoto
|
Soul of Kokoto
|
+10
|
Combines the effects of "Spirit's Whim" and "Thunder Res +15." |
Pokke
|
Soul of Pokke
|
+10
|
Combines the effects of "Ice Res +15" and "Gourmand." |
Yukumo
|
Soul of Yukumo
|
+10
|
Combines the effects of "Honey Hunter" and "Water Res +15." |
Soaratorium
|
Soaratorium Soul
|
+10
|
Combines the effects of "Bio Researcher" and "Dragon Res +15". |
Flying Pub
|
Flying Pub Soul
|
+10
|
Combines the effects of "Knockout King" and "Horn Maestro". |
Redhelm
|
Redhelm Soul
|
+10
|
Combines the effects of "Focus" and "Resentment." |
Snowbaron
|
Snowbaron Soul
|
+10
|
Combines the effects of "Evade Extender" and "Stam Recov Up." |
Stonefist
|
Stonefist Soul
|
+10
|
Combines the effects of "Razor Sharp," "Recoil Down +2," and "Divine Blessing." |
Drilltusk
|
Drilltusk Soul
|
+10
|
Combines the effects of "Adrenaline +2" and "Scavenger." |
Dreadqueen
|
Dreadqueen Soul
|
+10
|
Combines the effects of "Status Atk +2" and "Wide-Range +2." |
C.beard
|
Crystalbeard Soul
|
+10
|
Combines the effects of "Charm Chaser" and "Negate Hunger." |
Silverwind
|
Silverwind Soul
|
+10
|
Combines the effects of "Evasion +2" and "Critical Eye +3." |
Deadeye
|
Deadeye Soul
|
+10
|
Combines the effects of "Negate Stun" and "Challenger +2." |
Dreadking
|
Dreadking Soul
|
+10
|
Combines the effects of "Attack Up (L)" and "Windproof (Hi)." |
Thunderlord
|
Thunderlord Soul
|
+10
|
Combines the effects of "Latent Power +2" and "Constitution +2." |
Grimclaw
|
Grimclaw Soul
|
+10
|
Combines the effects of "HG Earplugs" and "Speed Eating +2." |
Hellblade
|
Hellblade Soul
|
+10
|
Combines the effects of "Sharpness +2," "Shot Booster," and "Speed Sharpening." |
Nightcloak
|
Nightcloak Soul
|
+10
|
Combines the effects of "HG Earplugs," "Reload Speed +3," and "Steady Hand." |
Rustrazor
|
Rustrazor Soul
|
+10
|
Combines the effects of "Guard +2" and "Quick Sheath." |
Soulseer
|
Soulseer Soul
|
+10
|
Combines the effects of "Critical Eye +3" and "Challenger +1." |
Boltreaver
|
Boltreaver Soul
|
+10
|
Combines the effects of "Critical Boost," "Bonus Shot," and "Sharpness +1." |
Elderfrost
|
Elderfrost Soul
|
+10
|
Combines the effects of "Marathon Runner," "Bludgeoner," and "Normal/Rapid Up." |
Bloodbath
|
Bloodbath Soul
|
+10
|
Combines the effects of "Attack Up (L)" and "Evasion +2." |
Redhelm X
|
Redhelm Soul X
|
+10
|
Combines the effects of "Resentment," "Focus," and "Marathon Runner." |
Snowbaron X
|
Snowbaron Soul X
|
+10
|
Combines the effects of "Evade Extender," "Mounting Master," and "Stam Recov Up." |
Stonefist X
|
Stonefist Soul X
|
+10
|
Combines the effects of "Razor Sharp," "Recoil Down +2," "Divine Blessing," and "Constitution +1." |
Drilltusk X
|
Drilltusk Soul X
|
+10
|
Combines the effects of "Adrenaline +2," "Scavenger," and "Artillery Expert." |
Dreadqueen X
|
D.queen Soul X
|
+10
|
Combines the effects of "Status Atk +2," "Wide-Range +2," and "Pro Herbology." |
Crystalbeard X
|
C.beard Soul X
|
+10
|
Combines the effects of "Charm Chaser," "Hero's Talisman," and "Negate Hunger." |
Silverwind X
|
Silverwind Soul X
|
+10
|
Combines the effects of "Evasion +2," "Critical Eye +3," and "Sneak." |
Deadeye X
|
Deadeye Soul X
|
+10
|
Combines the effects of "Negate Stun," "Challenger +2," and "Fortify." |
Dreadking X
|
Dreadking Soul X
|
+10
|
Combines the effects of "Windproof (Hi)," "Attack Up (L)," and "Adrenaline +1." |
Thunderlord X
|
Thunderlord Soul X
|
+10
|
Combines the effects of "Latent Power +2," "Constitution +2," and "Focus." |
Grimclaw X
|
Grimclaw Soul X
|
+10
|
Combines the effects of "Speed Eating +2," "HG Earplugs," and "Longer SP." |
Hellblade X
|
Hellblade Soul X
|
+10
|
Combines the effects of "Sharpness +2," "Bombardier," "Shot Booster," and "Speed Sharpening." |
Nightcloak X
|
Nightcloak Soul X
|
+10
|
Combines the effects of "HG Earplugs," "Reload Speed +3," "Steady Hand," and "Trap Master." |
Rustrazor X
|
Rustrazor Soul X
|
+10
|
Combines the effects of "Guard +2," "Quick Sheath," and "Bladescale Hone." |
Soulseer X
|
Soulseer Soul X
|
+10
|
Combines the effects of "Critical Eye +3" and "Challenger +2." |
Boltreaver X
|
Boltreaver Soul X
|
+10
|
Combines the effects of "Critical Boost," "Bonus Shot," "Sharpness +1," and "Chance Seizer." |
Elderfrost X
|
Elderfrost Soul X
|
+10
|
Combines the effects of "Marathon Runner," "Bludgeoner," "Normal/Rapid Up," and "Attack Up (M)." |
Bloodbath X
|
Bloodbath Soul X
|
+10
|
Combines the effects of "Attack Up (L)," "Evasion +2," and "Composed." |
D. Fencing
|
Pro Dirty Fencer
|
+10
|
Combines the effects of "Fortify," "Marathon Runner," and "Stamina Thief." |
Edge Lore
|
Steady Hand
|
+10
|
Combines the effects of "Mind's Eye" and "Razor Sharp." |
PowerEater
|
Alloy Stomach
|
+10
|
Combines the effects of "Speed Eating +2," "Meat Lover," and "Mushromancer." |
Mechanic
|
Explosive Trapper
|
+10
|
Combines the effects of "Bombardier" and "Trap Master." |
Brawn
|
Crushing Blow
|
+10
|
Combines the effects of "Stamina Thief" and "Knockout King." |
Prayer
|
Benediction
|
+10
|
Combines the effects of "Recovery Up" and "Divine Blessing." |
Covert
|
Clandestine
|
+10
|
Combines the effects of "Load Up," "Combination +20%," and "Sneak." |
Edgemaster
|
Honed Blade
|
+10
|
Combines the effects of "Sharpness +1" and "Attack Up (L)." |
SteadyHand
|
Silver Bullet
|
+10
|
Combines the effects of "Normal/Rapid Up," "Pierce/Pierce Up," and "Pellet/Spread Up." |
Status Res
|
Wellness
|
+10
|
Combines the effects of "Negate Poison," "Negate Paralysis," "Negate Sleep," and "Negate Stun." |
Fury
|
Wrath Awoken
|
+10
|
Combines the effects of "Adrenaline +2" and "Guts." |
Nimbleness
|
Acrobat
|
+10
|
Combines the effects of "Constitution +1" and "Evasion +1." |
Readiness
|
Sheath Control
|
+10
|
Combines the effects of "Punishing Draw" and "Quick Sheath." |
Resilience
|
Iron Wall
|
+10
|
Combines the effects of "Defense Up (M)" and "Iron Skin." |
Brutality
|
Ruthlessness
|
+10
|
Combines the effects of "Critical Eye +2" and "Weakness Exploit." |
Stalwart
|
Shield Bearer
|
+10
|
Combines the effects of "Guard Up" and "Stam Recov Up." |
Prudence
|
Fleet Feet
|
+10
|
Combines the effects of "Peak Performance" and "Evade Extender." |
Amplify
|
Elementality
|
+10
|
Combines the effects of "Element Atk Up" and "Item Use Up." |
Hoarding
|
Pack Rat
|
+10
|
Combines the effects of "Charm Chaser" and "Gathering +1." |
Avarice
|
Bounty Hunter
|
+10
|
Combines the effects of "Great Luck" and "Capture Expert." |
Anti-Kushala
|
Hazefur Talisman
|
+10
|
Combines the effects of "Polar Hunter," "Windproof (Hi)," and "Negate Bind." |
Anti-Chameleos
|
Pyroscale Talisman
|
+10
|
Combines the effects of "Negate Poison," "Anti-Theft," and "Autotracker." |
Anti-Teostra
|
Steelshell Talisman
|
+10
|
Combines the effects of "Tropic Hunter," "Fire Res +20," and "Bio Researcher." |
Torso Up
|
- |
- |
- |
Secret Arts
|
Skill +2
|
+10
|
Adds a further two Skill Points to all skills with points invested. |
Talisman Boost
|
Double Talisman
|
+10
|
Doubles the amount of Skill Points gained through talismans. |